{"id":155,"date":"2018-03-11T14:05:47","date_gmt":"2018-03-11T06:05:47","guid":{"rendered":"http:\/\/sirokuma.cc\/?p=155"},"modified":"2018-09-30T18:18:40","modified_gmt":"2018-09-30T10:18:40","slug":"unity3d-%e4%b8%80%e4%b8%aa%e5%b0%8f%e5%b0%8f%e7%9a%84%e6%b8%b8%e6%88%8f","status":"publish","type":"post","link":"https:\/\/sirokuma.cc\/?p=155","title":{"rendered":"Unity3D &#8211; \u4e00\u4e2a\u5c0f\u5c0f\u7684\u6e38\u620f"},"content":{"rendered":"<p>\u8fd9\u662f\u6211\u7684\u7b2c\u4e00\u4e2aUnity3D\u7684\u6e38\u620f\uff0c\u4e0b\u8f7d\u5730\u5740\uff1a<a href=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/REME.rar\">REME<\/a><\/p>\n<p>\u53e6\u5916\u8fd8\u6709\u4e00\u4e2a\u4f4e\u914d\u7f51\u9875WebGL\u7248\u672c\uff1a<a href=\"http:\/\/jp.irisu.cc\/Unity3d\/reme\/\">\u70b9\u6211\u8df3\u8f6c<\/a><\/p>\n<p>\u6ca1\u6709\u9519\uff0c\u5b83\u5341\u5206\u5730\u7b80\u964b\uff0c\u6ca1\u6709\u5f00\u59cb\u7ed3\u675f\u753b\u9762~<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-203\" src=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u5f00\u59cb\u6e38\u620f-300x174.png\" alt=\"\" width=\"1120\" height=\"648\" srcset=\"https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u5f00\u59cb\u6e38\u620f-300x174.png 300w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u5f00\u59cb\u6e38\u620f-768x444.png 768w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u5f00\u59cb\u6e38\u620f-1024x592.png 1024w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u5f00\u59cb\u6e38\u620f.png 1606w\" sizes=\"(max-width: 1120px) 100vw, 1120px\" \/><\/p>\n<p>\u4f60\u53ea\u9700\u8981\u63a7\u5236\u96f7\u59c6\u79fb\u52a8\u5e76\u4e14\u6325\u52a8\u624b\u4e2d\u7684\u6d41\u661f\u9524\u51fb\u5012\u602a\u7269\u5373\u53ef\uff0c\u53ef\u80fd\u4f60\u6709\u5e78\u4e00\u6b21\u6027\u5168\u90e8\u51fb\u6740\u5b8c\u6bd5\uff0c\u90a3\u4e48\u606d\u559c\u4f60\u5b8c\u6210\u4e86\u6e38\u620f\uff0c\u6b64\u65f6\u5730\u56fe\u4e0a\u53ea\u6709\u5b64\u5355\u7684\u96f7\u59c6\u548c\u624b\u4e2d\u7684\u6d41\u661f\u9524\uff0c\u4e0d\u8fc7\u4f3c\u4e4e\u8fd9\u4e2a\u6982\u7387\u4e0d\u7b97\u9ad8\uff0c\u56e0\u4e3a\u4e00\u65e6\u78b0\u5230\u602a\u7269\uff0c\u753b\u9762\u4e0a\u53ef\u80fd\u53ea\u5269\u4e0b\u5b64\u5355\u6eda\u52a8\u7684\u9524\u9524\u548c\u4e00\u8138\u61f5\u6bd4\u7684\u602a\u7269&#8230;<strong>\u6ca1\u6709\u91cd\u65b0\u5f00\u59cb\u529f\u80fd\uff0c\u6ca1\u6709\u91cd\u65b0\u5f00\u59cb\u529f\u80fd\uff0c\u6ca1\u6709\u91cd\u65b0\u5f00\u59cb\u529f\u80fd<\/strong>\uff0c\u91cd\u8981\u7684\u4e8b\u60c5\u8bf4\u4e09\u904d\uff01\u5f53\u7136\u6211\u5e76\u4e0d\u6ee1\u8db3\u4e8e\u73b0\u72b6\uff0c\u5b66\u4e60\u8def\u9014\u6f2b\u6f2b\uff0c\u4ee5\u540e\u4f1a\u56de\u6765\u586b\u5751\u7684\uff0c\u8bb0\u4f4f\u8fd9\u4e2a\u65f6\u523b\u30102018\u5e743\u670811\u65e514:38:06\u3011<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-204\" src=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u6e38\u620f\u7ed3\u675f-300x174.png\" alt=\"\" width=\"1120\" height=\"648\" srcset=\"https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u6e38\u620f\u7ed3\u675f-300x174.png 300w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u6e38\u620f\u7ed3\u675f-768x444.png 768w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u6e38\u620f\u7ed3\u675f-1024x592.png 1024w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/\u6e38\u620f\u7ed3\u675f.png 1606w\" sizes=\"(max-width: 1120px) 100vw, 1120px\" \/><\/p>\n<p>\u4e0b\u9762\u6765\u8bf4\u8bf4\u8fd9\u4e2a\u6e38\u620f\u7684\u7ed3\u6784\u5427\uff1a<\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-206\" src=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/remecontrol-300x163.png\" alt=\"\" width=\"1120\" height=\"610\" srcset=\"https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/remecontrol-300x163.png 300w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/remecontrol-768x418.png 768w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/remecontrol-1024x557.png 1024w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/remecontrol.png 1920w\" sizes=\"(max-width: 1120px) 100vw, 1120px\" \/><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-208\" src=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/boss-300x164.png\" alt=\"\" width=\"1120\" height=\"611\" srcset=\"https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/boss-300x164.png 300w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/boss-768x419.png 768w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/boss-1024x559.png 1024w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/boss.png 1920w\" sizes=\"(max-width: 1120px) 100vw, 1120px\" \/><img loading=\"lazy\" class=\"alignnone wp-image-205\" src=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/gamemanager-300x164.png\" alt=\"\" width=\"1120\" height=\"611\" srcset=\"https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/gamemanager-300x164.png 300w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/gamemanager-768x419.png 768w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/gamemanager-1024x559.png 1024w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/gamemanager.png 1920w\" sizes=\"(max-width: 1120px) 100vw, 1120px\" \/><\/p>\n<p><img loading=\"lazy\" class=\"alignnone wp-image-207\" src=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/ball-300x164.png\" alt=\"\" width=\"1120\" height=\"611\" srcset=\"https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/ball-300x164.png 300w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/ball-768x419.png 768w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/ball-1024x559.png 1024w, https:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/ball.png 1920w\" sizes=\"(max-width: 1120px) 100vw, 1120px\" \/><\/p>\n<p>\u8fd9\u4e2a\u6d41\u661f\u9524\u53ef\u6ca1\u5c11\u6298\u817e\u6211\uff0c\u4e00\u5b9a\u8981\u628a\u7403\u7684<strong>\u78b0\u649e\u68c0\u6d4b\u521d\u59cb\u4f4d\u7f6e<\/strong>\u653e\u5230\u5730\u9762\u7684<strong>\u4e0a\u65b9\uff01<\/strong>\u5982\u679c\u5f00\u59cb\u4f4d\u7f6e\u5c31\u5d4c\u5165\u4e86\u5730\u9762\uff0c\u90a3\u4e48\u4ed6\u7684\u8fd0\u52a8\u8f68\u8ff9\u5c06\u51fa\u4e4e\u4f60\u7684\u610f\u6599\u3002\u3002\u3002\u60e8\u75db\u7684\u6559\u8bad<\/p>\n<p>\u6e38\u620f\u80cc\u666f\u97f3\u4e50\u5c31\u4e0d\u591a\u8bf4\u4e86\u3002<\/p>\n<p><strong>\u4e0a\u4ee3\u7801\uff1a<\/strong><\/p>\n<p><strong>RemeControl.cs\uff1a<\/strong><\/p>\n<p><code>using System.Collections;<\/code><br \/>\n<code>using System.Collections.Generic;<\/code><br \/>\n<code>using UnityEngine;<\/code><\/p>\n<p><code>public class RemeControl : MonoBehaviour {<\/code><br \/>\n<code> \/\/\u4e00\u4e9b\u53c2\u6570<\/code><br \/>\n<code> public float speed=9f;<\/code><br \/>\n<code> public float rotspeed=10f;<\/code><br \/>\n<code> private float movez = 0;<\/code><br \/>\n<code> private float movex = -0.00001f;<\/code><br \/>\n<code> private bool dead = false;<\/code><\/p>\n<p><code>\/\/\u8d77\u521d\u81ea\u4f5c\u806a\u660e\u4ee5\u4e3a\u81ea\u5df1\u5b9e\u73b0\u4e00\u4e2a\u8f93\u5165\u7f13\u5b58\u80fd\u591f\u51cf\u5c11\u5361\u987f\uff0c\u7ed3\u679c\u4e8b\u5b9e\u8bc1\u660e\u8fd9\u662f\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/ private float []rot=new float[2];<\/code><br \/>\n<code> \/\/ private int buff;<\/code><\/p>\n<p><code>\/\/ Use this for initialization<\/code><br \/>\n<code> void Start () {<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/rot [0] = 0;<\/code><br \/>\n<code> \/\/rot [1] = 0;<\/code><\/p>\n<p><code> }<\/code><\/p>\n<p><code>\/\/ Update is called once per frame<\/code><br \/>\n<code> void Update () {<\/code><br \/>\n<code> \/\/\u6b7b\u4ea1\u4ee5\u540e\u5219\u65e0\u6cd5\u63a7\u5236\u5e76\u8fdb\u5165\u6b7b\u4ea1\u52a8\u4f5c<\/code><br \/>\n<code> if (!dead) {<\/code><\/p>\n<p><code> \/\/\u8fd9\u90e8\u5206\u662f\u8f93\u5165\u63a7\u5236 x z\u5e73\u9762<\/code><br \/>\n<code> \/\/\u8fd9\u91cc\u4f7f\u7528\u589e\u91cf\u7684\u65b9\u5f0f\uff0c\u6bcf\u6b21update\u540e\u5c06\u7ec4\u5408\u7684\u6309\u952e\u7684\u6700\u540e\u6548\u679c\u4f5c\u4e3a\u672c\u6b21\u79fb\u52a8\u6700\u7ec8\u6548\u679c<\/code><br \/>\n<code> \/\/\u6ce8\u610f\uff1aInput.GetKey (KeyCode.D) | Input.GetKey (KeyCode.RightArrow)\u4e0d\u80fd\u5199\u6210Input.GetKey (KeyCode.D|KeyCode.RightArrow)<\/code><br \/>\n<code> if (Input.GetKey (KeyCode.D) | Input.GetKey (KeyCode.RightArrow)) {<\/code><br \/>\n<code> movez -= speed * Time.deltaTime;<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/rot[buff] = rotspeed * Time.deltaTime ;\/\/-rot[1^buff];<\/code><br \/>\n<code> \/\/transform.Find (\"reme\").Rotate (Vector3.up *rot[buff]);<\/code><br \/>\n<code> \/\/transform.Rotate (Vector3.up * Time.deltaTime * rotspeed);<\/code><br \/>\n<code> }<\/code><br \/>\n<code> if (Input.GetKey (KeyCode.A) | Input.GetKey (KeyCode.LeftArrow)) {<\/code><br \/>\n<code> movez += speed * Time.deltaTime;<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/rot [buff] = -rotspeed * Time.deltaTime;\/\/-rot[1^buff];<\/code><br \/>\n<code> \/\/transform.Find (\"reme\").Rotate (Vector3.down *rot[buff]);<\/code><br \/>\n<code> \/\/transform.Rotate (Vector3.up * Time.deltaTime * -rotspeed);<\/code><br \/>\n<code> }<\/code><br \/>\n<code> if (Input.GetKey (KeyCode.W) | Input.GetKey (KeyCode.UpArrow)) {<\/code><br \/>\n<code> movex += speed * Time.deltaTime;<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/rot[buff] = rotspeed * Time.deltaTime -rot[1^buff];<\/code><br \/>\n<code> }<\/code><br \/>\n<code> if (Input.GetKey (KeyCode.S) | Input.GetKey (KeyCode.DownArrow)) {<\/code><br \/>\n<code> movex -= speed * Time.deltaTime;<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/rot[buff] = rotspeed * Time.deltaTime -rot[1^buff];<\/code><br \/>\n<code> }<\/code><br \/>\n<code> \/\/\u79fb\u52a8\u65f6\u5019\u7684\u8f6c\u5411\u7684\u56db\u7ef4\u53d8\u91cf<\/code><br \/>\n<code> Quaternion quaDir = Quaternion.LookRotation (new Vector3 (movex, 0, movez), Vector3.up);<\/code><br \/>\n<code> \/\/ Quaternion.Lerp\u662f\u63d2\u503c\u5e73\u6ed1\u8fc7\u6e21\u51fd\u6570<\/code><br \/>\n<code> \/\/\u8fdb\u884c\u8f6c\u5411<\/code><br \/>\n<code> transform.Find (\"reme\").rotation = Quaternion.Lerp (transform.Find (\"reme\").rotation, quaDir, Time.deltaTime * rotspeed);<\/code><br \/>\n<code> \/\/\u5bf9x,z\u5750\u6807\u8fdb\u884c\u79fb\u52a8<\/code><br \/>\n<code> transform.Translate (new Vector3 (movex, 0, movez));<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/Vector3.up * Time.deltaTime * rotspeed*rot[buff]<\/code><br \/>\n<code> \/\/transform.Rotate (Vector3.up *rot[buff]);<\/code><br \/>\n<code> \/\/transform.Find (\"reme\").Rotate (Vector3.up *rot[buff]);<\/code><br \/>\n<code> \/\/Debug.Log (\"rot[buff]:\" + rot[buff]);<\/code><br \/>\n<code> \/\/Debug.Log (\"rot[buff^1]:\" + rot[buff^1]);<\/code><br \/>\n<code> \/\/Debug.Log (\"movex:\" + movex);<\/code><br \/>\n<code> \/\/Debug.Log (\"movez:\" + movez);<\/code><br \/>\n<code> \/\/\u521d\u59cb\u5316x,z\u7684\u79fb\u52a8\u589e\u91cf<\/code><br \/>\n<code> \/\/\u8fd9\u91cc\u6709\u4e00\u4e2a\u95ee\u9898\uff0c\u4e4b\u6240\u4ee5\u5c06movex\u521d\u59cb\u5316\u4e3a-0.00001f\u6709\u4e24\u70b9\uff1a<\/code><br \/>\n<code> \/\/1.\u8feb\u4e8e\u4eba\u7269\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u6309\u952e\u7684\u60c5\u51b5\u4e0b\u4e0d\u77e5\u4eba\u7269\u4f1a\u9b3c\u755c\uff08\u4e0d\u77e5\u9053\u5982\u4f55\u89e3\u51b3\uff09\uff0c\u8fd9\u4e24\u4e2a\u53c2\u6570\u51b3\u5b9a\u4e86\u6bcf\u5e27\u7684\u8f6c\u5411\u65b9\u5411<\/code><br \/>\n<code> \/\/2.\u5728\u5c3d\u91cf\u4e0d\u5f71\u54cd\u4e0b\u4e00\u5e27\u7684\u60c5\u51b5\u4e0b\u5c3d\u91cf\u7f29\u5c0fmovex\u7684\u7edd\u5bf9\u503c<\/code><br \/>\n<code> movez = 0;<\/code><br \/>\n<code> movex = -0.00001f;<\/code><br \/>\n<code> \/\/\u753b\u86c7\u6dfb\u8db3<\/code><br \/>\n<code> \/\/rot[1^buff] = 0;<\/code><br \/>\n<code> \/\/buff ^= 1;<\/code><br \/>\n<code> } else {<\/code><br \/>\n<code> \/\/\u6b7b\u4ea1\u52a8\u4f5c\u76f4\u63a5\u5012\u5730\uff0c2\u662f\u901f\u7387<\/code><br \/>\n<code> transform.Rotate(2,0,0);<\/code><br \/>\n<code> }<\/code><\/p>\n<p><code>}<\/code><br \/>\n<code> public void Hurt(){<\/code><br \/>\n<code> \/\/\u539f\u672c\u60f3\u6539\u8fdb\u6b7b\u4ea1\u7684\u52a8\u4f5c\uff0c\u540e\u6765\u8fd8\u662f\u7b97\u4e86\uff0c\u76f4\u63a5\u5012\u5730\uff0c\u5e76\u4e14\u529f\u80fd\u653e\u5728update\u4e2d\u5b9e\u73b0<\/code><br \/>\n<code> \/\/Vector3 dir = Vector3.RotateTowards (transform.forward, new Vector3(0,1,0), 100, 0.0f);<\/code><br \/>\n<code> \/\/transform.rotation = Quaternion.LookRotation (dir);<\/code><br \/>\n<code> \/\/Debug.Log (\"!!!!\");<\/code><br \/>\n<code> \/\/Debug.Log(\"Dead!\");<\/code><br \/>\n<code> \/\/\u6807\u5fd7\u6b7b\u4ea1<\/code><br \/>\n<code> dead=true;<\/code><br \/>\n<code> \/\/\u9500\u6bc1\u5bf9\u8c610.3s\u4ee5\u540e<\/code><br \/>\n<code> Destroy (gameObject,(float)0.3);<\/code><br \/>\n<code> \/\/\u8c03\u7528\u6e38\u620f\u7ed3\u675f\u51fd\u6570\uff0c\u867d\u7136\u8fd9\u4e2a\u51fd\u6570\u662f\u7a7a\u7684...<\/code><br \/>\n<code> GameManager.gm.Over();<\/code><br \/>\n<code> }<\/code><br \/>\n<code>}<\/code><\/p>\n<p><strong>boss.cs\uff1a<\/strong><\/p>\n<p><code>using System.Collections;<\/code><br \/>\n<code>using System.Collections.Generic;<\/code><br \/>\n<code>using UnityEngine;<\/code><\/p>\n<p><code>public class boss : MonoBehaviour {<\/code><br \/>\n<code> \/\/\u4e00\u4e9b\u53c2\u6570<\/code><br \/>\n<code> \/\/\u8fd9\u91cc\u7528\u5230\u4e86Transform\u53d8\u91cf\u6765\u5b9e\u65f6\u8ddf\u8e2a\u4eba\u7269\u7684\u79fb\u52a8<\/code><br \/>\n<code> public Transform player;<\/code><br \/>\n<code> private bool dead=false;<\/code><br \/>\n<code> public float speed=10;<\/code><br \/>\n<code> public float rootSpeed=10;<\/code><br \/>\n<code> public float deadSpeed=10;<\/code><br \/>\n<code> \/\/private bool over = false;<\/code><br \/>\n<code> \/\/ Use this for initialization<\/code><br \/>\n<code> void Start () {<\/code><br \/>\n<code> \/\/\u4eba\u7269\u7684\u5750\u6807\u6839\u636e\u516c\u5171\u9759\u6001\u7c7bGameManager-gm\u83b7\u53d6\uff0c\u6765\u5e94\u5bf9\u65b0\u589e\u602a\u7269\u4e5f\u80fd\u8ddf\u8e2a\u73a9\u5bb6<\/code><br \/>\n<code> player = GameManager.gm.player;<\/code><br \/>\n<code> }<\/code><\/p>\n<p><code> \/\/ Update is called once per frame<\/code><br \/>\n<code> void Update () {<\/code><br \/>\n<code> \/\/\u5224\u65ad\u662f\u5426\u6b7b\u4ea1\u548c\u73a9\u5bb6\u662f\u5426\u6b7b\u4ea1<\/code><br \/>\n<code> if (!dead&amp;&amp;player != null) {<\/code><br \/>\n<code> \/\/\u5411\u91cf\u6307\u5411\u88ab\u51cf\u6570\uff08\u73a9\u5bb6\uff09dir\u662f\u65b9\u5411\u5411\u91cf<\/code><br \/>\n<code> Vector3 dir = player.position - transform.position;<\/code><br \/>\n<code> \/\/\u6b65\u957f<\/code><br \/>\n<code> float step = rootSpeed * Time.deltaTime;<\/code><br \/>\n<code> \/\/\u87ba\u65cb\u524d\u8fdb\u5411\u91cf\u3010\u8fd9\u90e8\u5206\u5df2\u7ecf\u5fd8\u4e86\u3011<\/code><br \/>\n<code> \/\/\u8fd9\u4e2a\u51fd\u6570\u7c7b\u4f3c\u4e8eMoveTowards\u9664\u4e86\u5c06\u5411\u91cf\u88ab\u89c6\u4e3a\u4e00\u4e2a\u65b9\u5411\uff0c\u800c\u4e0d\u662f\u4e00\u4e2a\u4f4d\u7f6e\u4e0a\u3002\u5f53\u524d\u5411\u91cf\u5c06\u88ab\u65cb\u8f6c\u671d\u5411\u76ee\u6807\u65b9\u5411\u7531maxRadiansDelta\u7684\u89d2\u5ea6\uff0c<\/code><br \/>\n<code> \/\/\u867d\u7136\u4f1a\u6070\u597d\u843d\u5728\u76ee\u6807\uff0c\u800c\u4e0d\u662f\u8d85\u8fc7\u3002\u5982\u679c\u5f53\u524d\u7684\u5927\u5c0f\u548c\u76ee\u6807\u7684\u662f\u4e0d\u540c\u7684\uff0c\u90a3\u4e48\u7ed3\u679c\u7684\u5e45\u5ea6\u5c06\u88ab\u7ebf\u6027\u5730\u65cb\u8f6c\u8fc7\u7a0b\u4e2d\u8fdb\u884c\u63d2\u503c\u3002<\/code><br \/>\n<code> \/\/\u5982\u679c\u4e00\u4e2a\u8d1f\u503c\u7528\u4e8emaxRadiansDelta \uff0c\u5411\u91cf\u4f1a\u8f6c\u79bb\u76ee\u6807\/\u76f4\u5230\u5b83\u6307\u5411\u5b8c\u5168\u76f8\u53cd\u7684\u65b9\u5411\uff0c\u7136\u540e\u505c\u6b62\u3002<\/code><br \/>\n<code> Vector3 newDir = Vector3.RotateTowards (transform.forward, dir, step, 0.0f);<\/code><br \/>\n<code> \/\/\u65cb\u8f6c<\/code><br \/>\n<code> transform.rotation = Quaternion.LookRotation (newDir);<\/code><br \/>\n<code> \/\/\u79fb\u52a8<\/code><br \/>\n<code> transform.Translate (transform.forward * Time.deltaTime * speed);<\/code><br \/>\n<code> } else {<\/code><\/p>\n<p><code>if (player != null) {<\/code><br \/>\n<code> \/\/\u8fdb\u884c\u6b7b\u4ea1\u52a8\u4f5c<\/code><br \/>\n<code> transform.Rotate(deadSpeed\/2,0,0);<\/code><br \/>\n<code> } else {<\/code><br \/>\n<code> \/\/\u73a9\u5bb6\u6b7b\u4ea1\u5219\u4e0d\u52a8<\/code><\/p>\n<p><code> }<\/code><\/p>\n<p><code>}<\/code><\/p>\n<p><code>}<\/code><br \/>\n<code> \/\/\u96f7\u59c6\u78b0\u649e\u68c0\u6d4b<\/code><br \/>\n<code> void OnTriggerEnter(Collider coll){<\/code><br \/>\n<code> \/\/ebug.Log (\"YY\");<\/code><br \/>\n<code> \/\/\u6b7b\u540e\u5c31\u4e0d\u80fd\u9020\u6210\u4f24\u5bb3\u4e86\uff0c\u4f46\u6b7b\u4ea1\u6709\u5ef6\u8fdf0.2s\u56e0\u6b64!dead<\/code><br \/>\n<code> if (coll.tag .Equals( \"Player\")&amp;&amp;!dead) {<\/code><br \/>\n<code> \/\/Debug.Log (\"XX\");<\/code><br \/>\n<code> coll.GetComponent&lt;RemeControl&gt; ().Hurt ();<\/code><\/p>\n<p><code>}<\/code><\/p>\n<p><code> }<\/code><\/p>\n<p><code>public void Hurt(){<\/code><\/p>\n<p><code> \/\/Vector3 dir = Vector3.RotateTowards (transform.forward, new Vector3(0,1,0), 100, 0.0f);<\/code><br \/>\n<code> \/\/transform.rotation = Quaternion.LookRotation (dir);<\/code><br \/>\n<code> \/\/Debug.Log (\"!!!!\");<\/code><br \/>\n<code> dead=true;<\/code><br \/>\n<code> Destroy (gameObject,(float)0.2);<\/code><br \/>\n<code> }<\/code><br \/>\n<code>}<\/code><\/p>\n<p><strong>GameManager.cs<\/strong><\/p>\n<p><code>using System.Collections;<\/code><br \/>\n<code>using System.Collections.Generic;<\/code><br \/>\n<code>using UnityEngine;<\/code><\/p>\n<p><code>public class GameManager : MonoBehaviour {<\/code><br \/>\n<code> \/\/\u5168\u5c40\u9759\u6001\u7c7b<\/code><br \/>\n<code> public static GameManager gm;<\/code><br \/>\n<code> public Transform player;<\/code><br \/>\n<code> public GameObject enemy1;<\/code><br \/>\n<code> public GameObject enemy2;<\/code><br \/>\n<code> \/\/\u95f4\u9694\u65f6\u95f4<\/code><br \/>\n<code> public float rateTime=1500;<\/code><br \/>\n<code> float myTime=1999;<\/code><br \/>\n<code> \/\/ Use this for initialization<\/code><br \/>\n<code> void Awake () {<\/code><br \/>\n<code> \/\/awake\u540e\u8d4b\u503c<\/code><br \/>\n<code> gm = this;<\/code><br \/>\n<code> }<\/code><\/p>\n<p><code> \/\/ Update is called once per frame<\/code><br \/>\n<code> void Update () {<\/code><br \/>\n<code> myTime += Time.deltaTime;<\/code><br \/>\n<code> \/\/Debug.Log (myTime);<\/code><br \/>\n<code> if (myTime &gt; rateTime) {<\/code><br \/>\n<code> \/\/\u968f\u673a\u751f\u6210\u4e8c\u7ef4\u5750\u6807<\/code><br \/>\n<code> Vector2 r = Random.insideUnitCircle * 60;<\/code><br \/>\n<code> \/\/\u5224\u65ad\u201c\u5175\u79cd\u201d\u662f\u5426\u706d\u7edd<\/code><br \/>\n<code> if (enemy1 != null) {<\/code><br \/>\n<code> Instantiate (enemy1, player.position + new Vector3 (r.x, 0, r.y), Quaternion.identity);<\/code><br \/>\n<code> }<\/code><br \/>\n<code> \/\/\u5224\u65ad\u201c\u5175\u79cd\u201d\u662f\u5426\u706d\u7edd<\/code><br \/>\n<code> if (enemy2 != null) {<\/code><br \/>\n<code> Instantiate (enemy2, player.position + new Vector3 (r.x, 0, r.y), Quaternion.identity);<\/code><br \/>\n<code> }<\/code><br \/>\n<code> myTime = 0;<\/code><br \/>\n<code> }<\/code><br \/>\n<code> }<\/code><br \/>\n<code> public void Over()<\/code><br \/>\n<code> {<\/code><br \/>\n<code> \/\/\u7ed3\u675f\u6e38\u620f<\/code><\/p>\n<p><code>}<\/code><br \/>\n<code>}<\/code><\/p>\n<p><strong>ball.cs<\/strong><\/p>\n<p><code>using System.Collections;<\/code><br \/>\n<code>using System.Collections.Generic;<\/code><br \/>\n<code>using UnityEngine;<\/code><\/p>\n<p><code>public class ball : MonoBehaviour {<\/code><\/p>\n<p><code>\/\/ Use this for initialization<\/code><br \/>\n<code> \/\/\u78b0\u649e\u51fd\u6570\uff0c\u7c7b\u4f3c\u56de\u8c03<\/code><br \/>\n<code> void OnTriggerEnter(Collider coll){<\/code><br \/>\n<code> \/\/\u5224\u65ad\u78b0\u649e\u7269\u7684Tag\u5e76\u8fdb\u884c\u64cd\u4f5c<\/code><br \/>\n<code> if (coll.tag .Equals( \"Enemy\")) {<\/code><br \/>\n<code> \/\/\u4f7f\u7528\u6b64\u6b21\u78b0\u649e\u5f97\u5230\u5176&lt;boss&gt;\u7684\u7ec4\u4ef6\u5e76\u8c03\u7528Hurt()\u9500\u6bc1\u602a\u7269<\/code><br \/>\n<code> coll.GetComponent&lt;boss&gt; ().Hurt ();<\/code><br \/>\n<code> }<\/code><\/p>\n<p><code>}<\/code><\/p>\n<p><code>}<\/code><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u53c2\u8003\uff1a<\/p>\n<pre title=\"\u4ece\u96f6\u5f00\u59cb\u4e09\u5c0f\u65f6\u901f\u64b8\u4e00\u6b3e\u96f7\u59c6\u5c0f\u6e38\u620fUnity3D\u5168\u8fc7\u7a0b\"><a href=\"https:\/\/www.bilibili.com\/video\/av5814699\/\">\u4ece\u96f6\u5f00\u59cb\u4e09\u5c0f\u65f6\u901f\u64b8\u4e00\u6b3e\u96f7\u59c6\u5c0f\u6e38\u620fUnity3D\u5168\u8fc7\u7a0b<\/a>\uff08\u679c\u7136\u8fd8\u662f\u8ddf\u7740\u6559\u7a0b\u8d70\u7701\u5fc3~\uff09<\/pre>\n<p>Unity3D\u5de5\u7a0b\u6587\u4ef6\uff1a<a href=\"http:\/\/sirokuma.cc\/wp-content\/uploads\/2018\/03\/Reme\u6e90\u7801.rar\">Reme\u6e90\u7801<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u8fd9\u662f\u6211\u7684\u7b2c\u4e00\u4e2aUnity3D\u7684\u6e38\u620f\uff0c\u4e0b\u8f7d\u5730\u5740\uff1aREME \u53e6\u5916\u8fd8\u6709\u4e00\u4e2a\u4f4e\u914d\u7f51\u9875WebGL\u7248\u672c\uff1a\u70b9\u6211\u8df3\u8f6c \u6ca1\u6709\u9519\uff0c\u5b83\u5341\u5206\u5730\u7b80\u964b\uff0c\u6ca1\u6709\u5f00\u59cb\u7ed3\u675f\u753b\u9762~ \u4f60\u53ea\u9700\u8981\u63a7\u5236\u96f7\u59c6\u79fb\u52a8\u5e76\u4e14\u6325\u52a8\u624b\u4e2d\u7684\u6d41\u661f\u9524\u51fb\u5012\u602a\u7269\u5373\u53ef\uff0c\u53ef\u80fd\u4f60\u6709\u5e78\u4e00\u6b21\u6027\u5168\u90e8\u51fb\u6740\u5b8c\u6bd5\uff0c\u90a3\u4e48\u606d\u559c\u4f60\u5b8c\u6210\u4e86\u6e38\u620f\uff0c\u6b64\u65f6\u5730\u56fe\u4e0a\u53ea\u6709\u5b64\u5355\u7684\u96f7\u59c6\u548c\u624b\u4e2d\u7684\u6d41\u661f\u9524\uff0c\u4e0d\u8fc7\u4f3c\u4e4e\u8fd9\u4e2a\u6982\u7387\u4e0d\u7b97\u9ad8\uff0c\u56e0\u4e3a\u4e00\u65e6\u78b0\u5230\u602a\u7269\uff0c\u753b\u9762\u4e0a\u53ef\u80fd\u53ea\u5269\u4e0b\u5b64\u5355\u6eda\u52a8\u7684\u9524\u9524\u548c\u4e00\u8138\u61f5\u6bd4\u7684\u602a\u7269&#8230;\u6ca1\u6709\u91cd\u65b0\u5f00\u59cb\u529f\u80fd\uff0c\u6ca1\u6709\u91cd\u65b0\u5f00\u59cb\u529f\u80fd\uff0c\u6ca1\u6709\u91cd\u65b0\u5f00\u59cb\u529f\u80fd\uff0c\u91cd\u8981\u7684\u4e8b\u60c5\u8bf4\u4e09\u904d\uff01\u5f53\u7136\u6211\u5e76\u4e0d\u6ee1\u8db3\u4e8e\u73b0\u72b6\uff0c\u5b66\u4e60\u8def\u9014\u6f2b\u6f2b\uff0c\u4ee5\u540e\u4f1a\u56de\u6765\u586b\u5751\u7684\uff0c\u8bb0\u4f4f\u8fd9\u4e2a\u65f6\u523b\u30102018\u5e743\u670811\u65e514:38:06\u3011 \u4e0b\u9762\u6765\u8bf4\u8bf4\u8fd9\u4e2a\u6e38\u620f\u7684\u7ed3\u6784\u5427\uff1a \u8fd9\u4e2a\u6d41\u661f\u9524\u53ef\u6ca1\u5c11\u6298\u817e\u6211\uff0c\u4e00\u5b9a\u8981\u628a\u7403\u7684\u78b0\u649e\u68c0\u6d4b\u521d\u59cb\u4f4d\u7f6e\u653e\u5230\u5730\u9762\u7684\u4e0a\u65b9\uff01\u5982\u679c\u5f00\u59cb\u4f4d\u7f6e\u5c31\u5d4c\u5165\u4e86\u5730\u9762\uff0c\u90a3\u4e48\u4ed6\u7684\u8fd0\u52a8\u8f68\u8ff9\u5c06\u51fa\u4e4e\u4f60\u7684\u610f\u6599\u3002\u3002\u3002\u60e8\u75db\u7684\u6559\u8bad \u6e38\u620f\u80cc\u666f\u97f3\u4e50\u5c31\u4e0d\u591a\u8bf4\u4e86\u3002 \u4e0a\u4ee3\u7801\uff1a RemeControl.cs\uff1a using System.Collections; using System.Collections.Generic; using UnityEngine; public class RemeControl : MonoBehaviour { \/\/\u4e00\u4e9b\u53c2\u6570 public float speed=9f; public float rotspeed=10f; private float movez = 0; private float movex = -0.00001f; private bool dead = false; \/\/\u8d77\u521d\u81ea\u4f5c\u806a\u660e\u4ee5\u4e3a\u81ea\u5df1\u5b9e\u73b0\u4e00\u4e2a\u8f93\u5165\u7f13\u5b58\u80fd\u591f\u51cf\u5c11\u5361\u987f\uff0c\u7ed3\u679c\u4e8b\u5b9e\u8bc1\u660e\u8fd9\u662f\u753b\u86c7\u6dfb\u8db3 \/\/ private float []rot=new float[2]; \/\/ private int buff; \/\/ Use&#8230;.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[10],"tags":[],"_links":{"self":[{"href":"https:\/\/sirokuma.cc\/index.php?rest_route=\/wp\/v2\/posts\/155"}],"collection":[{"href":"https:\/\/sirokuma.cc\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sirokuma.cc\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sirokuma.cc\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sirokuma.cc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=155"}],"version-history":[{"count":9,"href":"https:\/\/sirokuma.cc\/index.php?rest_route=\/wp\/v2\/posts\/155\/revisions"}],"predecessor-version":[{"id":1030,"href":"https:\/\/sirokuma.cc\/index.php?rest_route=\/wp\/v2\/posts\/155\/revisions\/1030"}],"wp:attachment":[{"href":"https:\/\/sirokuma.cc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sirokuma.cc\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sirokuma.cc\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}